Archive for MEL script Demos

cbBuildEnd (NEW) – Demo

I’ve been doing some mel-scripting tonight. And I came up with a script that tries to do the same as the Build End functionality in 3dsmax’ Polyboost/Graphite Modeling Tools.
This is not to be mixed up with this video posted in 2006. That old one should be “Build Corner“. I will hopefully get around to merging these two scripts together and make them ONE context sensitive tool instead of two separate ones. We’ll see..
Anyhow.. Until I get time to clean up some code and making it “smarter” I’ll leave you with a demonstration video to show how it works.

Click for YouTube version.

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borderVertExtrude Demo

Here is a demo on another script I’m working on.
I will post the scripts as soon as I get time to finalize them.

If you still want to try a beta version, drop me a line and I’ll mail it to the attached mailadress.

The video is compressed as Quicktime Sorenson 3 and you’ll need WinRar to unpack the file.

cbBorderVertExtrude
Download

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cbBuildEnd Demo

Here is another peek at my struggle to make modelingtools with MEL for Maya.
This time it’s a “Build End” script.
I’m planning to release these scripts as a part of a “cbModellingTool” package as soon as I get the time to sit down and clean up some of the code and setting up a toolkit “system” for them all to work together.
On the other hand, if you find the individual scripts interesting, and want to try, you are more than welcome to drop a few lines (be sure to mention your email) and I’ll send it to you.

The video is compressed as Quicktime Sorenson 3 and you’ll need WinRar to unpack the file.

Download Video.

cbBuildEnd Demo

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cbQuadrangulateFacet Demo

Here’s some more polygon fun.. ;) nothing much really, but still a timesaver if you like this way of working. I will release it as soon as it’s finished, but until then, here is another video to show how it works.

The video is compressed as Quicktime Sorenson 3 and you’ll need WinRar to unpack the file.

Download Video.

quadrangulateFacet (MEL-script) Demo

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cbTargetMerge 0.2 (BETA)

Another short videodemonstration of the targetMerge MEL-script I’m working on.
I have had no time for personal stuff lately so the upgrade isn’t huge.

It works in two different ways now:
1. The “select -> run script -> select” method
2. The “3dsmax way” ;)

The video demonstrates both methods.

There are also some bugs I have to fix, and It needs some cleanup. But since I have gotten some emails regarding the script, I decided to put the script available for download anyways, and hopefully get some feedback in one way or another.

Stuff I would like some feedback on are as follows:

- Is the window useful or annoying? I like to have something visual so that I know I’m in “targetMerge mode”. Maybe a HUD message would be better?
- Is cancelling the script when making a wrong selection annoying? When in “cbTargetMerge 1; mode” I happen to think so.. ;) I think I’m gonna have to make a “Try again” type of thing, so that you don’t loose your selection, and will have another chance at selecting the target vertex.

… but feel free to comment on other things as well.

The video is compressed as Quicktime Sorenson 3 and you’ll need WinRar to unpack both the video and the script.

Download Video.

Download script (BETA).
(Please open the script in a textEditor to read the instructions if you don’t know how to install or use it.)

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targetMerge for Maya Demo

This is a short demonstrationvideo on a script I’m wrapping up.
It’s a “targetMerge” type script for polygon modelling, similar to the “Target Weld” function in 3dsmax.
I have to fix a couple of things in the script before I upload it, and my schedule is pretty stuffed at the moment, but hopefully I will get time to finalize and upload it very soon.

The video is compressed as Quicktime Sorenson 3 and you’ll need WinRar to unpack the file.

Download Video.

targetMerge (MEL-script) demovideo

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Working with deformers

I am working on some scripts to improve my workflow when modelling using “Non Destructive” deformation on multiple or single objects.

I have put together a little video to show what I’m talking about. I hope you like it.

You will need the Techsmith Codec to view the video and WinRar to unpack the file.

Download Video.

Object Based and Non Destructive Deformation

Edit: A minor setback on this thing. I have to figure out a couple of things before I continue working on it.

Comments (4) »