Male Bust 07 – Zbrush practise

Here is todays head. :)

And here is the timelapse.


Click for YouTube version.

No comments »

Male Bust 06 – Zbrush practise

Aaaaand… Here is another one. I’m really enjoying this. I’m feeling more and more comfortable in Zbrush the more time I spend in it. Funny how that works.. ;)

I even figured out which settings I should use to avoid the lag I got earlier from the Timelapse function in Zbrush. So I recorded this session as well.

And here is the timelapse.


Click for YouTube version.

No comments »

Male Bust 05 – Zbrush practise

Here is another quickie.
I tried the timelapse function in zbrush’s Movie palette. It gave me a pretty bad lag while sculpting and that pretty much killed the creative process.
One way or another; Here it is in all its glory. ;)

And here is the timelapse.


Click for YouTube version.

No comments »

Male Bust 04 – Zbrush practise

“1,2 and now 4?” you may ask. Well.. #3 is not finished. And it never will. So you don’t really want to see it. And I want to keep the numbers like on my drive, so it may be some back and forth from time to time.

Well.. Here is another hour of sculpting. I know I’m not the fastest nor the best sculptor in the universe, but I’m getting there. Sloooowly. ;)
I wanted to try something a bit different this time so I started experimenting with techniques, workflow and some new styles. At least I’ve never done anything very similar earlier.

No comments »

cbBuildEnd – 1st “beta” release

I’ve uploaded a beta release of my cbBuildEnd mel-script. I’ve tried making it faster but since I’m using Maya’s slow polySplit command in the script there’s not much I can do to make it any significantly faster without rewriting the whole thing.
I’m looking into a couple of other ways to write it tho, so hopefully I will have the time to figure out a way to make it better some time in the future. I know one of the methods makes it run about 4 times as fast as the current version, but that method has some other issues making it a braintwister.

If you want it, please go to the Maya Mel Scripts page.

If you have downloaded and tried it out, please drop me a line in this post if you’ve found a bug or are having issues with other things than speed. Or anything else for that matter.

I hope you’ll enjoy it.

Below you’ll find a video demonstrating the script.


Click for YouTube version.

No comments »

cbBuildEnd (NEW) – Demo

I’ve been doing some mel-scripting tonight. And I came up with a script that tries to do the same as the Build End functionality in 3dsmax’ Polyboost/Graphite Modeling Tools.
This is not to be mixed up with this video posted in 2006. That old one should be “Build Corner“. I will hopefully get around to merging these two scripts together and make them ONE context sensitive tool instead of two separate ones. We’ll see..
Anyhow.. Until I get time to clean up some code and making it “smarter” I’ll leave you with a demonstration video to show how it works.

Click for YouTube version.

Comments (2) »

Tuskarr – Eyebrows WIP

I had some time today and I have done some testing for the eyebrows.
I’ll probably add another layer of detail on the hair parts. Can’t really decide on what level of detail I want. The tusks are a quick mockup I did to try something I wanted to try. And the second image is a test I did earlier, but ZBrush crashed on me, so all I have left is this supercompressed jpg. I’m not really sure if I want to go to that level of detail anyway, and I do need the practice, so I guess it all worked out for the best. :)

Tuskarr – Eyebrows & tusks. Testing out some techniques.

Read the rest of this entry »

No comments »

Tuskarr – Moustache WIP

Here’s the result of a couple of hours trying out some techniques for sculpting hair.

No comments »

Border Vertex Extrude

Remember this? ;)
Well….A bit later than I planned, but now I’ve uploaded the script and an icon.
You’ll probably be able to find some bugs etc, but I decided to go ahead and share it anyway instead of just keeping it to myself.

If you want it, please go to the Maya Mel Scripts page.
cbBorderVertExtrude icon

cbBorderVertExtrude
Download Video

No comments »

Tuskarr – Head WIP

Here is the start of a Tuskarr from Blizzards Warcraft universe. Far from done, but this is what I had time for in an evening.
I want to go for a more high resolution version of the in-game version rather than the concepts because I really like the “toonyness” it portrays.
The plan is, of course, to finish him.. body, gear, facial hair and all. Maybe even making a small scene with him. If that plan will ever become a reality still remains one of lifes many mysteries.

No comments »